Blue Bottle Games’ NEO Scavenger is predominantly the work of Daniel Fedor, an ex-Bioware technical artist and occasional designer/producer. BBG’s mission statement, “video games for players who enjoyed pen and paper role-playing games and want to have those experiences on the computer”, is a decent conceptual starting point for what it has to offer. NEO Scavenger features some fairly deep and complex systems, and the first few times I tried to play it I bounced right off, alienated by its rough UI and lack of hand-holding.
More recently my perseverance paid off. And I discovered that like many pen and paper role-playing games, NEO Scavenger is a great vehicle for generating memorable stories.