A quick administrative note: in the interest of stretching my writing muscles a little more frequently, and publishing a little more frequently to this sadly neglected blog, I’m going to try writing small pieces about stuff I’m doing or am interested in. This might mean some posts seem a bit weird or undercooked… more so than usual, anyway.
I’ve again been playing Slitherine Software’s second most recent 40k offering, the not-quite-a-Civ-game and definitely-a-mouthful Warhammer 40,000: Gladius – Relics of War. If you don’t know, the potted description is that it’s a hex-based strategy game that looks a little like Civilization or Warlock or Fallen Enchantress or any number of other civ games, but in practice it’s a great representation of the grimdark setting of 40k, because you will never stop fighting. Want to hang back and fix your economy? Good luck, pal.
The game is brutally tough on higher difficulties but, happily, it works well as a multiplayer title. I’ve been playing multiplayer games with some friends and friends-of-friends against AI teams and sometimes things go well, but other times one of us is stomped into dust before anyone else can help them. It’s luck of the draw where you will start out; if you’re close enough to support an ally, that’s good. If there are other players between you, that’s not so good.
Still, you can only blame random deployment so far: knowing what you’re doing with your faction is also very important. Our most recent starting games left me feeling like there was a lot I had to learn about playing as everyone’s favourite voracious bug swarm, the Tyranids. I’ve started a practice game to experiment with some stuff, and figure out possible build orders for the faction. Here’s what I’ve got so far…