Games Workshop launched the 10th edition of Warhammer 40,000 just two weeks ago, including a box set dubbed Leviathan. This contained a substantial collection of posthuman Space Marine and chitinous alien Tyranid miniatures; about 75 models. Thanks to a friend I was able to snag a copy of Leviathan, and spent the launch weekend building models and reading the new rules. This post is a round-up of assorted reactions to the new edition, including my thoughts after playing a couple of games, and my feelings about the contents of Leviathan.
Let’s start with the box set, about which I’ll be brief. Since pre-orders sold out rapidly, at this point the only copies available will be via third-party sellers, and so there’s not much reason to dwell on it. So, here you get approximately fifty Tyranid models, approximately twenty-five Space Marine models, a hardback book containing the 10th edition rulebook and Crusade rulebook in one, a pack of Leviathan mission cards, and a transfer sheet. There are no dice, measuring sticks or other ‘starter’ items, as this limited run box set is clearly aimed at existing fans more than new players.
The rulebook including the new Crusade rules is really nice, as this more narratively oriented way of playing the game is something I’m interested in. The book itself is hefty AF, although the core rules are covered in just 40 to 50 pages; just a fraction of the contents. There’s otherwise a lot of lore, artwork and miniature photography, as you’d expect. It’s a nice book, well laid out, and the Core Rules are mostly well explained. I also like the included pack of mission cards; like the Crusade rules, this is something I’d otherwise have bought separately. These cards are a way to easily generate a variety of mission objectives, rules and deployment areas, giving games plenty of variety. I’ll speak of these again later.
I felt the absence of the new style of ‘index cards’ – double-sided cards containing all the status and rules for any given unit – for the models included in the box set. These feel like they’d have been an easy inclusion, and without them you’re left referring to a downloaded PDF or the official app. This isn’t ideal, but more on that later. Reference sheets for the core rules would also have been a nice inclusion, but not including them does make sense for a box set not targeting new players.